0
R
G
B
Save Canvas
Gamut
Gamut volume color space
sRGB
P3
Rec2020
Polyhedron
Geometric coordinate color space
sRGB
P3
Rec2020
Rec2020 YUV
Rec2100 PQ-YUV
OkLab
ICtCp-PQ
OkHsl-ish
XYZD50
Test point 0:
None
sRGB
Display P3
Display Rec2020
Rec2020 YUV
OkLab
OkHsl-ish
XYZ D50
Test point 1:
None
sRGB
Display P3
Display Rec2020
Rec2020 YUV
OkLab
OkHsl-ish
XYZ D51
Test point 2:
None
sRGB
Display P3
Display Rec2020
Rec2020 YUV
OkLab
OkHsl-ish
XYZ D51
Camera:
HDR
Content HDR Headroom
1
Tonemap HDR Headroom
5
Tonemap Mode:
ICtCp-Pq
Y'Cr'Cb'
YRGB
R'G'B'
maxRGB
SDR white nits (PQ)
Rendering
Slicing plane:
Axis
Value
Flip
Slice:
Nothing
Everything
HDR only
Slicing plane:
Auto
SDR
HDR
Full
Gamut:
Wire
SDR
HDR
Both
Hires
Gamut mapping:
None
CSS
CSS (opt)
Clamp
L2
Y
Spectral colors:
Hide
Wire
Color
Slice